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The Battlecruiser hovering in a pale blue haze

Ships of X-ODUS

Ship 01 / 08

Combat

Battlecruiser

Leader in battle, and the Fleet’s last line of defense.

The Battlecruiser hovering in a pale blue haze

Profile

Reinforce any Fleet you join, especially one built for battle. Powerful weapons and versatile tools bring both offense and defense to the table.

Weak spotYou depend on your allies more than any other Ship.

Augmentation paths
Two philosophies of command. Strength: use the Fleet’s resources to raise your own prowess. Caution: put your fellow Ships before yourself.
Earns XP
When one of your effects causes 1 or more to be ignored

On the mat

Strengths, in numbers.

Every Ship has its own mat. Here is what’s printed on it, and how it compares with the rest of the Fleet.
HullDamage it takes before it’s out of the fight.
8
ActionsAP each Turn. Strain once a Turn for 1 more.
3AP
DiceRolled for every Attack Roll and Skill Roll.
ImpactAptitude
FirepowerAverage per Attack Roll, before any Module.
2
SkillAverage per roll.
0.67
StrainRoll the d12: 1 Malfunction from 5, 2 from 11.
33%clean
EnergyStarts at 1, MAX 2. Raise MAX Energy to 7 with Scrap.
17

Pre-production: numbers and card text may still change before the game ships.

Test fire

Roll the dice.

The Battlecruiser rolls an Impact and an Aptitude die. Each face shows hits, skills or a miss: the start of every Attack Roll and Skill Roll.
Impact
Aptitude

420

In the long run: 2.00 per roll.

Augmentations

Build your Battlecruiser.

Six double-sided cards. The first is yours from the start, and every 2 XP unlocks the next. Pick a side as each one arrives: the choice is permanent.

Your build: sides A, A, A, A, A, A

  1. Level 1Start

    Magnetic Shield

    After an Attack Roll

    1

    You ignore 1

  2. Level 22 XP

    Interceptor Laser

    After an Attack Roll

    Each you rolled generates 1

  3. Level 34 XP

    Focused Tactical Array

    After an Attack Roll

    1

    You or 1 other Ship in your Fleet may reroll both dice

  4. Level 46 XP

    Power Output Relays

    When in a Fleet

    1

    Use 1 other Ship’s Augmentation at its timing and cost

  5. Level 58 XP

    Battlelord Arsenal

    Before any roll

    1

    Add 1 die from the Boost Dice Pool to your roll

  6. Level 610 XP

    Bulwark Ammo

    After an Attack Roll

    Passive

    Each Ship in your Fleet ignores 1

The Fleet

Eight Ships, four classes.

Two Ships in each class, each with its own way to win. Pick one to take a closer look.

Which one will you fly?