
Ships of X-ODUS
Ship 01 / 08
Combat
BattlecruiserBattlecruiser
Leader in battle, and the Fleet’s last line of defense.

Profile
Reinforce any Fleet you join, especially one built for battle. Powerful weapons and versatile tools bring both offense and defense to the table.
Weak spotYou depend on your allies more than any other Ship.
- Augmentation paths
- Two philosophies of command. Strength: use the Fleet’s resources to raise your own prowess. Caution: put your fellow Ships before yourself.
- Earns XP
- When one of your effects causes 1 or more to be ignored
On the mat
Strengths, in numbers.
- HullDamage it takes before it’s out of the fight.
- 8
- ActionsAP each Turn. Strain once a Turn for 1 more.
- 3AP
- DiceRolled for every Attack Roll and Skill Roll.
- ImpactAptitude
- FirepowerAverage per Attack Roll, before any Module.
- 2
- SkillAverage per roll.
- 0.67
- StrainRoll the d12: 1 Malfunction from 5, 2 from 11.
- 33%clean
- EnergyStarts at 1, MAX 2. Raise MAX Energy to 7 with Scrap.
- 17
Pre-production: numbers and card text may still change before the game ships.
Test fire
Roll the dice.
420
In the long run: 2.00 per roll.
Augmentations
Build your Battlecruiser.
Your build: sides A, A, A, A, A, A
Level 1Start Magnetic Shield
After an Attack Roll
1
You ignore 1
Level 22 XP Interceptor Laser
After an Attack Roll
Each you rolled generates 1
Level 34 XP Focused Tactical Array
After an Attack Roll
1
You or 1 other Ship in your Fleet may reroll both dice
Level 46 XP Power Output Relays
When in a Fleet
1
Use 1 other Ship’s Augmentation at its timing and cost
Level 58 XP Battlelord Arsenal
Before any roll
1
Add 1 die from the Boost Dice Pool to your roll
Level 610 XP Bulwark Ammo
After an Attack Roll
Passive
Each Ship in your Fleet ignores 1
The Fleet
Eight Ships, four classes.
Which one will you fly?


